Found reviewing the main window, its dialogs and the Directory in all 25 palettes (13 themes,
light and dark), in Playwright against the test daemon.
- #298: an item's title is a button, so Tab and a screen reader can open it; the feed list's
rows, places, Signals and the Directory's shows are links to a screen reader (asLink), named
by what they show, the open one aria-current. Not role=button, which would flatten a folder's
triangle inside it.
- #299: .ep:focus-within shows the row's actions; Tab reached Play and Delete at opacity 0.
- #300: the read toggle is named Mark read / Mark unread, the dot hidden from screen readers.
- #301: the seek slider is named Position, its value read as "12:30 of 45:00".
- #302: ::placeholder in --faint; the browser's grey was 2.7-4.4:1 in 20 palettes. The search
and filter boxes have names that do not depend on their placeholder.
- #303: #toasts is role=status; an error toast stays until dismissed, at most four at once.
- #304: api() says what to do when iPX cannot be reached or answers 500 (whose text is the
daemon's internals, already in its log); play() failures are put in words and reported, an
AbortError ignored; a failed download names its item.
- #305, #308: --field, the theme's --fg mixed into --bg in OKLab (--fieldmix, 60% and up to 80%
for Catppuccin light), edges text boxes, selects, chips, the OPML box and switch tracks,
phones included, and rings a light theme's switch knob. tests/contrast.js holds it to 3:1 on
bg, panel, panel2 and raise in every palette. --line stays for rules. Fields lose outline:0,
so they take the same focus ring as everything else.
- #306: openModal makes the card role=dialog aria-modal, labelled by its heading, focuses it,
and makes the rest of the body inert until closeModal, which gives focus back to what opened
it. Not <dialog>: its top layer would cover the toasts and their Dismiss.
- #307: the labels in Add a feed, Settings, Download latest and OPML point at their boxes.
- #309: Settings shows iPX's and the page's versions at its foot.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Once something is typed: at the box's right end, inside it. One click
handler for every box, which clears it and fires its input event, so each
box's own handler brings its list back whole. The browser's own x, drawn
by some browsers and not others, gives way to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The judge's query read all of entries (605 MB, 566 ms) on every wake; an
index on each feed's items by date, as the query asks, and the rechecks
in a half of their own. Calls ran one at a time, about 150 ms each, so a
new Signal's month of about 8,000 items took twenty minutes: six in flight
now. On the server's key everyone's Signals on an item share one call.
TypeSafe's token counts go to /metrics and each jev span.
An item's text is cut at 1,000 characters instead of 2,000: on 55 real
items of eight podcast feeds and six Signals, on the development key,
1,000 changed none of 330 verdicts (nor did the same request twice) and
saved 12% of the input tokens, 1,266 to 1,112 a call; 500 changed one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With signals_on_server set and TYPESAFE_KEY present, the judge asks Jev
about everyone's Signals on the server's key; otherwise each person turns
Signals on in Settings with a key of their own, which is now checked with
TypeSafe before it is saved. The Signals folder shows only when they are on.
The browser suite's daemon inherited the shell's TYPESAFE_KEY, so fixture
feeds were sent to the real TypeSafe to be categorised; it is blanked now,
and an empty key counts as none.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Neither orange tile nor orange icon on the tint worked, so each
Signal's tile is back in the theme's accent tint, as it was before
#268. The Signals folder icon and the larger DeadAir tile stay. The
tile rules go above the initials' comment, which they had split from
its rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A solid orange tile was too loud. Each Signal's tile is the folder's
accent tint again, and its icon or initials are drawn in the orange of
the Signals icon's point: #ff6a1a in dark. In light it is the light
palette's needle, #c43e00, since signals.svg's #ff5500 on the tint is
about 2:1, too faint for initials (about 3.4:1 instead).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
--accent2 mixed a quarter into the ground came out salmon, and is pink
or blue in other themes. Each Signal's tile is now solid #ff6a1a, or
#ff5500 in light, the point of signals.svg and signals-dark.svg, in
every theme as the icon is, with the icon or initials in the logo's
navy (#0c2238, 5:1 or better on either).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each Signal's tile, icon or initials, is tinted --accent2 in place of
--accent: the orange point of the Signals folder's own icon, so the
folder and what is in it read as one. The player's DeadAir tile goes
from 22px to 26px in its 30px button.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
web/signals.svg and web/deadair-{on,off}.svg, each with a -dark twin,
follow logo.svg's rules: square and opaque, the logo's gradient ground,
flat layers in its scale blues, the needle's orange, nothing thin
enough to vanish at 32px. Signals is the page's own glyph, waves going
out from a point, the point in orange. DeadAir on is the waveform
closed up with the needle at the cut; off has the silence still in its
middle, an orange flat line, and its bars muted, so the state is in
the shape as the old glyphs had it.
The Signals folder row and its page header show the Signals tile in
place of the glyph on an accent tint; the player's DeadAir switch shows
the on or off tile. tile() puts both variants on the page, and the mode
rule that picked the logo's now picks any .onlight/.ondark. The three
glyphs nothing uses any more are gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Font Awesome's Mandalorian icon has "disney plus" among its search terms, the only icon with
"disney" in them, so a search for Disney Parks' words offered it and Jev picked a Star Wars helmet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Jev chooses among options and cannot name one, so the page searches Font Awesome's index for each
word of the Signal's name, words and sentence, the best six each, and offers the likeliest 40.
POST /api/signals/icon asks a choice question on the server's TYPESAFE_KEY and answers with one
of those offered, never another. "Let Jev pick" in the icon picker, and a Signal made without an
icon gets one a moment after. Tried against TypeSafe: for AI Development, laptop-code 0.45 just
ahead of robot 0.40.
Each Signal's row says "12 items · 3 unread", as a feed's row counts its own, in place of its
words; /api/signals gives `items` beside `unread`, by the same rules as its list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Jev was asked "Is this item about any of these: ai, development, programming?", so any one broad
word was enough and the Signal's name, which says what is meant, was never sent. AI Development
held 54 items: Sega pulling a game remaster (0.90), a Surface Laptop review (0.95), a C++ tutorial
(0.99). It is now asked about one subject, called by the Signal's name, described by its words
and, when those are not enough, its owner's sentence. Scored against TypeSafe over those 54 with
"AI tools for writing software: coding agents, AI dev tools, vibe coding, AI in code review.":
5 stay, Linux kernel AI code review highest at 0.94; the remaster 0.06, the C++ tutorial 0.02.
signals.description is new, and its first start deletes every verdict, which answered the old
question, so everything in the window is asked again. Any change to a Signal's name, words or
sentence drops its verdicts, since each is part of the question. The queue query names the
Signal's sentence apart from the item's description, which share a row; the test caught the
item's winning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page fetched the Signals' unread counts only with the feed list, so reading an item, here or
in its own feed, left its Signal's badge as it was, and so did Jev adding one. The Apple Signal said
2 unread over a page with none. The page now fetches them again after a read or unread lands, and
on a new signal_hits event, which the judge sends once a pass for each person it found items for.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The dialog asks what to listen for, the page says what it picked out of the noise of your feeds,
and a new Signal says nothing has come through yet instead of showing an empty list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A Signal is a name and keywords. A task beside DeadAir's asks TypeSafe's Jev, on the owner's own
key, about each item of their subscribed feeds from the last 30 days and every new one: one call
an item, one noul question for each of their Signals still to hear about it, 0.5 or more a fit.
Every verdict is kept, fitting or not, in signal_verdicts, so nothing is asked twice, and new
keywords drop a Signal's verdicts to be judged afresh. A key TypeSafe refuses (401/402/403) is
passed over until its owner saves another, so a bad key is not sent the whole queue.
A Signal's items come through entries_where with an EXISTS on its hits, so filters, search, sort
and read state are an ordinary list's, and reading an item in a Signal reads it in its feed.
The page shows Signals under the places, with New signal, and Settings takes the TypeSafe key,
which is never sent back. The browser suite stubs Jev in the fixture server (IPX_TYPESAFE_URL).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>