App-icon tiles for Signals and DeadAir, drawn as the logo is #268

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opened 2026-10-16 13:07:11 -07:00 by rays · 1 comment
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Signals' folder row and page header show a glyph on an accent-tinted tile, and the player's DeadAir switch a line glyph. Give both icons of their own in the logo's style (web/logo.svg: square, opaque, gradient ground, flat layers, nothing thin enough to vanish at 32px), light and dark: Signals as waves from an orange point; DeadAir on (the waveform closed up, the orange needle at the cut) and off (the silence still in it, in orange).

Signals' folder row and page header show a glyph on an accent-tinted tile, and the player's DeadAir switch a line glyph. Give both icons of their own in the logo's style (web/logo.svg: square, opaque, gradient ground, flat layers, nothing thin enough to vanish at 32px), light and dark: Signals as waves from an orange point; DeadAir on (the waveform closed up, the orange needle at the cut) and off (the silence still in it, in orange).
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Done in fbe7629, with 7627af5, f916ca9, dc3ee01 and ae58e46 after it, and deployed with every ipx-web since: web/signals.svg and web/deadair-on.svg / deadair-off.svg, each with a -dark variant, in the logo's style. The Signals folder and page header use the Signals tile (signals.ts), the player's DeadAir switch the on and off tiles (player.ts). Each Signal's own tile stayed in the theme's accent tint, since neither orange version worked (ae58e46). Left open by oversight; closing.

Done in fbe7629, with 7627af5, f916ca9, dc3ee01 and ae58e46 after it, and deployed with every ipx-web since: web/signals.svg and web/deadair-on.svg / deadair-off.svg, each with a -dark variant, in the logo's style. The Signals folder and page header use the Signals tile (signals.ts), the player's DeadAir switch the on and off tiles (player.ts). Each Signal's own tile stayed in the theme's accent tint, since neither orange version worked (ae58e46). Left open by oversight; closing.
rays closed this issue 2026-10-18 11:40:08 -07:00
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Reference: rays/ipx#268