A 47 s reap had a trace of one span, so whether the time went on checking
every file on disk, the database or deleting could not be told. The reap's
steps are spans now, with what it removed on the reap span; an episode
list's query, sanitising, DeadAir and count are steps; and DeadAir's work
on a file is a trace of its own (probe, silencedetect, frame_bytes,
store_plans), only for files it looks at, not the idle passes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The save button fetched the original while the player played it shortened.
/media/{id}/deadair sends the original's ID3 tag and then the pieces of the
person's plan one after another, read as it goes: MP3 and ADTS frames each
stand alone, so that is a file any player takes, and nothing is stored, as
with the playlist. The tag stops at the first kept frame, since what can
follow it, the Xing frame, gives the original's length.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DeadAir made a shortened copy of each episode with ffmpeg: as much disk
again as the original, one pause length for everyone, and a minutes-long
wait after the download. Seeking past silences instead was tried on an
iPhone and left about 1.3 s of nothing at every cut (#178).
Now it finds a file's silences once (silencedetect, plus ffprobe for
each frame's byte position) and stores a plan for each pause a person
can choose, 0.2 to 0.5 s: the cuts, and the frames kept as byte ranges
of the original. /media/{id}/deadair.m3u8 hands this person's plan out
as an HLS playlist of ranges of /media/{id}/deadair.mp3, the original.
Tested on iOS Safari first (#180): no gap at the cuts, plays locked,
seeks exactly, and needs no ID3 timestamp in front of each piece.
Other browsers get hls.js (1.6.19, the light build), loaded only when
needed. Not where canPlayType says it can play HLS: Chromium answers
"maybe" and then fails on MP3 ranges with "stream parsing failed", so
only Apple's browsers play the playlist themselves.
The pause is per person and per show, on deadair_prefs.pause_ms, 0.3 s
unless chosen; 0.2 s, what the copies left, made speech sound rushed.
AAC in MP4 has no ranges a playlist can use, so only MP3 and ADTS AAC
are shortened (the library is 803 MP3s and no .m4a). The copies, their
table and #179's expiry go: the first start drops the table and deletes
the files it names, only those named name.deadair.*.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A copy is nearly the size of its original and was kept as long as the
original. Now `deadair.played_at` notes when one was last served (at
most once an hour, since a player asks again at every seek), and each
pass of the maker removes copies unplayed, or unmade, for 7 days. Only
the file goes: the row keeps its cuts with its path cleared, which
tells an expired copy apart from a file that cannot have one (no cuts)
and keeps the background queue from making it again straight away.
Serving the original of such an episode deletes the row, which puts it
back on the queue; the copy then comes back within a pass, though the
page does not switch to it mid-play (#178).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A new download in a show with DeadAir on plays at full length until its
copy is made, and nothing said so. Each file now carries
deadair_pending while DeadAir is on for its show and the copy is still
to come (not for one heard through, which it passes over), and the
episode's line and details say "Cutting dead air…". The maker sends a
deadair_done event when it finishes a file, and the page takes the list
again, so the line becomes how much shorter the episode is without a
reload.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Production's ffmpeg, Debian's 5.1, refused the copy of Brad & Will's
359: "Error initializing bitstream filter: bsf_list". The frames to drop
went to it as between(...)+between(...)+..., which nests a level a term,
and 5.1 takes 100 terms and refuses 200; the 6.1 the tests ran on took
all 520. Summed as a balanced tree the same 520 nest about 10 deep, and
5.1 takes 4000 that way, checked in the production container.
The failure was also stored as the file having no copy, so nothing would
have tried it again after this fix. Failures are now remembered until
the next start instead. The cap on cuts drops to 3500, so the argument
stays under Linux's 128 KiB with frame numbers in the millions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The copy maker skips an episode everyone who would hear the copy has
finished, and took finished to be the read mark. Opening an item sets it
as well, so 359: Potatoes From the Sky, opened and downloaded with
DeadAir on for its show, got no copy. Finished is now a place at 90% of
the length or past it, as Currently Listening has it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A DeadAir switch in each show's settings, and the same switch beside
the speed for the show that is playing, drawn as a waveform with its gap
closed up, outlined when off and solid when on, with aria-pressed. A
file the server gives a copy for plays from /media/{id}/deadair. An
episode's line says how much shorter it is, and Settings says how much
DeadAir has saved you.
Turning it on or off mid-episode saves the place with a request it waits
for, not a beacon, then asks for the entry again from the new
GET /api/entries/{feed}/{guid}, whose position is in the clock of the
version it now plays, and carries on there. A copy not made yet plays
from the next time. Turning a show on wakes the copy maker, so the copy
is there in seconds rather than at its next pass.
The browser test plays a real MP3 with long silences, quiet.mp3, from a
show it adds and removes itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
There was one switch for everything, with a feed kept out by hand; any
feed already subscribed would have been in it the moment the switch was
turned on. Now each feed, or the group it came in, is turned on by
itself, and a feed of a group turned on can still be kept out. The
general switch and /api/me's deadair are gone; /api/me keeps
deadair_saved.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
For anyone who turns DeadAir on, a background task makes each episode a
copy with every silence quieter than -38 dB for over 0.35 s shortened to
0.2 s. Nothing is re-encoded: ffmpeg copies the original's frames and
leaves the silent ones out, about 11 s for an hour of MP3 in a release
build. On Brad & Will's episode 359 that is 520 cuts and 3.3 minutes
saved, the copy decodes clean, and it has no isolated spikes in its
silences that the original lacks.
Cuts are made from the middle of each silence, keeping 0.1 s at each
end, so the frames either side of a cut are silent: decoding blends a
frame with the one before it, and an MP3 frame can begin in the bytes of
the frame before, so the first frame after a cut decodes against the
wrong neighbour. Inside a silence nobody hears that; at a word they would.
Positions stay in the original's time and the server converts them both
ways. The iOS and Android apps save positions themselves from their own
player, even while the page is asleep, so converting in the page would
have stored the copy's times as the original's. /media/{id}/deadair
serves the copy at its own address and records that this person is
playing it; a position saved meanwhile is converted from the copy's
clock, as is the length a player measures.
The copy is made by a task of its own, not the worker: a first pass over
a library is hours of ffmpeg, and scans must not wait behind it. It
checks every two minutes, which covers new downloads, files already
downloaded, a switch turned on and a file downloaded again with one rule.
Episodes everyone who would hear the copy has finished get none.
download::remove deletes a copy with its original, and the quota counts
copies.
Settings: the switch is PATCH /api/me {deadair}, a feed kept out is
PATCH /api/feeds/{id} {deadair: false}. GET /api/me gives the switch and
deadair_saved, the seconds saved on episodes heard 75% or more on a copy,
each counted once. Three new tables, so no ALTER.
The image gains Debian's ffmpeg, about 480 MB, in a layer that stays
cached until the base image changes. The player's switch, the feed
setting and the stat come next, after mockups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>