Files
ipx/web/src/gestures.ts
rays 7490a3a9ac A spinner after pulling to refresh (#68)
Letting go of a pull removed its note at once and showed nothing else;
the sidebar's scanning spinner is hidden on a phone. With no sign the
check had started, people pulled again, and again. A "Checking for new
items" pill with a spinner now sits under the top bar until the request
is sent and two seconds have passed, and a pull meanwhile does nothing.
It lives outside #list, which a feed's render rebuilds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:23:31 +00:00

171 lines
9.0 KiB
TypeScript

/* ---------------- touch gestures ---------------- */
// On a touch screen: pull the item list down from its top to check the feed for new items, and
// swipe the item you are reading left for the next one, right for the one before, or back to
// the list from the first. Touch events only, so a mouse never sets these off. Listened for on
// the document because the panes are rebuilt every time a feed renders.
const PULL = 70; // px down, from the list's top, that counts as a pull
// A quarter of the reader's width across, and never less than 100px: at a flat 60px a thumb
// scrolling slightly on the diagonal jumped to the next item by accident (issue #49).
const swipeMin = () => Math.max(100, ($('#detail')?.clientWidth || 0) / 4);
const GAP = 16; // px of page between two items side by side, so they read as two sheets
const narrow = () => !!window.matchMedia?.('(max-width:820px)')?.matches;
const still = () => !!window.matchMedia?.('(prefers-reduced-motion:reduce)')?.matches;
let touch: {x: number, y: number, t: number, pane: 'list' | 'detail', dx: number, dy: number} | null = null;
/// Something that scrolls sideways, or takes typing, keeps its own gestures: a wide code block
/// or table in a post, the player's seek bar, a text box.
function ownsSwipe(el: Element | null){
for(let n = el; n && n.id !== 'detail'; n = n.parentElement){
if(/^(INPUT|TEXTAREA|SELECT|AUDIO|VIDEO)$/.test(n.tagName)) return true;
if(n.scrollWidth > n.clientWidth + 1 && /(auto|scroll)/.test(getComputedStyle(n).overflowX)) return true;
}
return false;
}
/// How far the list has been pulled: a note at its top, growing with the pull and pushing the
/// items down, that says what letting go will do.
function pullShow(dy: number){
const list = $('#list'); if(!list) return;
const d = Math.round(Math.min(dy, PULL * 1.6) / 2);
let tip = $('#pulltip');
if(!d){ tip?.remove(); return; }
if(!tip){ tip = document.createElement('div'); tip.id = 'pulltip'; list.prepend(tip); }
tip.style.height = d + 'px';
tip.textContent = dy >= PULL ? 'Release to check for new items' : 'Pull to check for new items';
}
/// A check started by a pull, while its spinner is up. Letting go showed nothing before (issue
/// #68), the sidebar's spinner is hidden on a phone, and people pulled again and again.
let refreshing = false;
function refreshFeed(){
const f = S.feeds.find(x => x.id === S.feed);
if(!f && S.feed !== ':all') return;
if(refreshing) return;
refreshing = true;
// Outside #list, which a feed's render rebuilds and would take the spinner with it.
const spin = document.createElement('div');
spin.id = 'pullspin'; spin.setAttribute('role', 'status'); spin.textContent = 'Checking for new items';
document.body.append(spin);
// New items arrive by the event stream when the scan finishes, as they do for a button press.
const asked = api('/api/fetch', {method: 'POST', body: JSON.stringify(f ? {feed: f.id, force: true} : {force: true})})
.catch(e => toast(e.message, true));
loadEntries();
// Up for two seconds at least, so it is seen even when the server answers at once.
Promise.all([asked, new Promise(r => setTimeout(r, 2000))]).then(() => { spin.remove(); refreshing = false; });
}
document.addEventListener('touchstart', ev => {
touch = null;
if(ev.touches.length !== 1 || $('#modal')?.classList.contains('on')) return;
const t = ev.touches[0], target = ev.target as Element;
const detail = target.closest?.('#detail'), list = target.closest?.('#list');
// Reading means an item is open; the reader is its own screen on a phone, a pane otherwise.
if(detail && S.sel && !ownsSwipe(target)){
touch = {x: t.clientX, y: t.clientY, t: Date.now(), pane: 'detail', dx: 0, dy: 0};
// Safari takes a swipe from the screen's left edge as Back, which leaves the page halfway
// through going back to the list. Kept narrower than the reader's padding, so a tap on the
// back button is never swallowed with it.
if(t.clientX < 14 && narrow() && ev.cancelable) ev.preventDefault();
}
else if(list && list.scrollTop <= 0 && !VIEWS[S.feed]?.url) touch = {x: t.clientX, y: t.clientY, t: Date.now(), pane: 'list', dx: 0, dy: 0};
}, {passive: false});
document.addEventListener('touchmove', ev => {
if(!touch) return;
const t = ev.touches[0];
touch.dx = t.clientX - touch.x; touch.dy = t.clientY - touch.y;
if(touch.pane === 'list'){
// Only a pull that starts at the top and goes down; anything else is an ordinary scroll.
if(touch.dy < 0 || $('#list').scrollTop > 0){ pullShow(0); touch = null; return; }
pullShow(touch.dy);
if(ev.cancelable) ev.preventDefault(); // or the list rubber-bands under the finger as well
}else if(Math.abs(touch.dy) > 10 && Math.abs(touch.dy) > Math.abs(touch.dx)){
slide(0); touch = null; // scrolling the text, not swiping; the first few px
// decide nothing, being mostly jitter
}else if(Math.abs(touch.dx) > 10){
// The reader follows the finger, so it is plain before letting go whether this will move on;
// with nothing that way it only gives a little.
const i = S.entries.findIndex(x => x.guid === S.sel);
const end = touch.dx < 0 && i >= S.entries.length - 1;
slide(end ? touch.dx / 3 : touch.dx, 0);
}
}, {passive: false});
/// On a phone, what lies beside the reader while it is dragged by dx: the item it will move on
/// to, a note that there are no more, or, going back to the list, a dimmer over the list. The
/// reader sits over the list there, and moving it alone showed the list through the gap it left
/// (issue #52). Kept outside #content, which every feed render rebuilds, and inert, since its
/// copy of the reader's markup repeats the reader's ids.
function beside(dx: number){
const i = S.entries.findIndex(x => x.guid === S.sel), e = S.entries[i + (dx < 0 ? 1 : -1)];
const kind = dx < 0 ? (e ? 'next' : 'end') : (e ? 'prev' : 'dim');
let p = $('#dpeek');
if(!p){
p = document.createElement('div'); p.id = 'dpeek'; p.inert = true; p.setAttribute('aria-hidden', 'true');
document.body.append(p);
}
if(p.dataset.key !== kind + (e?.guid || '')){
p.dataset.key = kind + (e?.guid || ''); p.className = kind;
p.innerHTML = e ? `<div>${detailHtml(e)}</div>` : kind === 'end' ? '<p>No more items</p>' : '';
}
return p;
}
/// Moves the reader across by dx over ms, or at once (when following a finger), and what lies
/// beside it with it.
function slide(dx: number, ms = 160){
const d = $('#detail'); if(!d) return;
dx = Math.round(dx); // whole pixels, or the seam between the reader and its neighbour blurs
const w = d.clientWidth || 1, tr = ms ? `transform ${ms}ms ease-out, opacity ${ms}ms ease-out` : 'none';
d.style.transition = tr;
d.style.transform = dx ? `translateX(${dx}px)` : '';
// A wider screen has the reader as a pane beside the list, with nothing under it to show.
if(!narrow()){ d.style.opacity = dx ? String(Math.max(.4, 1 - Math.abs(dx) / w)) : ''; return; }
const p = dx ? beside(dx) : $('#dpeek');
d.classList.toggle('popping', !!dx && p?.className === 'dim');
if(!p) return;
p.style.transition = tr;
if(p.className === 'dim') p.style.opacity = String(.35 * (1 - Math.abs(dx) / w));
else p.style.transform = `translateX(${dx + (p.className === 'prev' ? -w - GAP : w)}px)`;
// Gone once the reader is back, unless another drag has already begun.
if(!dx){ if(ms) setTimeout(() => { if(!touch) $('#dpeek')?.remove(); }, ms); else p.remove(); }
}
/// The reader carries on the way the finger went, from wherever it was let go, and the item
/// beside it becomes the reader in its place. Timers, not transitionend, because with reduced
/// motion the stylesheet turns transitions off and transitionend never comes.
function slideOn(dx: number, go: () => void){
const d = $('#detail'), w = d?.clientWidth || 0, dir = Math.sign(dx);
if(!narrow()){
// A pane beside the list: off one side, and the next item in from the other.
slide(dir * w);
setTimeout(() => { go(); slide(-dir * w, 0); requestAnimationFrame(() => requestAnimationFrame(() => slide(0))); }, 160);
return;
}
const to = dir * (w + (beside(dx).className === 'dim' ? 0 : GAP));
const ms = still() ? 0 : Math.round(Math.max(120, 250 * (1 - Math.abs(dx) / (w || 1))));
slide(to, ms);
setTimeout(() => { go(); slide(0, 0); }, ms);
}
document.addEventListener('touchend', () => {
const g = touch; touch = null;
if(!g) return;
if(g.pane === 'list'){
pullShow(0);
if(g.dy >= PULL) refreshFeed();
return;
}
// Across, mostly sideways, and not a slow drag while selecting text.
const i = S.entries.findIndex(x => x.guid === S.sel);
if(Math.abs(g.dx) < swipeMin() || Math.abs(g.dx) < 2 * Math.abs(g.dy) || Date.now() - g.t > 800
|| (g.dx < 0 && i >= S.entries.length - 1)) return slide(0);
if(g.dx < 0) return slideOn(g.dx, () => stepEntry(1));
if(i > 0) return slideOn(g.dx, () => stepEntry(-1));
slideOn(g.dx, () => showDetail(null));
});
document.addEventListener('touchcancel', () => { if(touch?.pane === 'list') pullShow(0); else slide(0); touch = null; });