Getting an episode onto a phone took two buttons in two states: download
it to the server, wait, then keep it on the device, beside Save to this
computer, Share and Delete, five buttons that did not say where each
copy went. Now a file has one button that brings it to where you are.
On a phone or in the iOS app it ends on the device; when iPX has not got
the file yet, iPX fetches it and the device's copy follows once iPX says
it is done (remembered in localStorage, so a page closed meanwhile
catches up when a list next shows the file). On a computer it has iPX
fetch the file, and with iPX's copy there saves one. A line beside the
size says where the file is, and the rarer actions, two of them
destructive, are under a menu.
isPlayable is false for any file not on iPX, so the phone's button is
decided by playsKind, the same test without the path. download_done now
marks the file as on iPX in what the page holds, so the open file's box
changes at once rather than after the list is fetched again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RqkrVA8TdTxe556JB3sR1n
The server address and the player token were set from alerts that
opened on shaking the phone, which nobody finds. Settings now has a This
device section in the app: the server, the player token and its
address, and a Make button that creates an API token and hands it
straight to the app's keychain. The app sends what it has at ready
(appSettings) and takes setServer, setToken and clearToken; a new
server rebuilds the web view as the alert did. The first-launch prompt
and the Cannot reach alert stay native, since there is no page then.
The iPhone is portrait only; the iPad keeps all four orientations, which
Split View and Slide Over need (#434 checked the iPad's layout).
Build 14.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#442: a car's pick told the page `replaced`, and the page closed its player bar, so leaving the
car with the episode playing left nothing on the phone to pause it. And when the car launched the
app, the page loaded later and was never told anything played. Now the app sends `nowPlaying`
(the item, its place, playing or not) on a car pick, at the page's `ready`, and on coming
forward, and the page's bar takes it up and drives the phone's player. `replaced` is still
handled for builds before this one.
#443: Shows listed every feed with items, blogs included. Now only feeds with a downloaded file,
and an episode only with a downloaded audio file: /media/{id} answers 404 before the download.
#444: tests/native-bridge.ts read its failure count before the CarPlay checks, so those could
fail and still exit 0. The count is read last now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RqkrVARreS9wxzH5o2rF7N
A CarPlay scene beside the phone's: In Progress, Unread and Shows as
CPListTemplates from ipx's API, read with the player's credentials, and
a pick played through the same Playback, so it resumes from the saved
place, saves as it goes and marks read at 90%. Now Playing is the
system's template over Playback's now-playing info.
When the car starts a different episode the page is sent
{t:"replaced"} and closes its player bar. Left open, the bar would have
gone on as the old episode while the host's clock belonged to the new
one, saving that time and marking the wrong item read.
The badge's fetch moves into API.get, which CarPlay shares. Build 13.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Background refresh runs when iOS chooses, and for this app that has
been rarely, so the icon's unread count lagged until the app was
opened (#421). Now ipx sends the count:
- ipx: a push_devices table and POST/DELETE /api/push/devices. With
[push] set to an APNs key, a task compares each phone's All
Subscriptions unread count with the last sent, once a minute, and
sends a changed one to Apple as a badge-only push: no alert, no
sound. A token Apple says is gone is forgotten. The signing token is
ES256 over the team and time, made again every forty minutes, inside
Apple's limits.
- iOS: the aps-environment entitlement. The app registers for push
once badge permission is given, each launch, and hands its token to
the page.
- Page: registers the token with ipx as the person signed in, since
the player's address (ipxapi) lets through only the player's paths,
and removes it on signing out.
jsonwebtoken here is built without PEM support, so the .p8 key's
base64 is decoded in push.rs rather than turning on a feature and
changing Cargo.lock for one file.
cargo test -p ipx on macOS: 182 pass; the 3 that fail read /proc and
fail there without this change too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reported: the unread count on the icon only changed when the app was
opened. Two reasons:
- Items read in the page never reached it, since only the player's own
mark-read refreshed the badge.
- The background refresh that should bring new items runs when iOS
chooses, which for this app has been rarely.
The page now sends All Subscriptions' count ({t:"unread", n}) each time
its list is drawn with a new one, so reading, and new items arriving
over the event stream while the app is open, set it at once. While an
episode plays the app is awake with the screen locked, so the player's
tick also re-checks every quarter of an hour.
With the app closed and nothing playing, the count still waits on iOS's
refresh. Push (#433) is what makes that exact.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page asks the app for a haptic ({t:"haptic", kind}) and the app
plays the phone's own. A light tap for play, pause, flag and pull to
refresh; the system's success for marking read, one item or all; its
warning with an error toast. A browser has no host to ask, and an
older app ignores the message, so there is nothing to gate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The sleep timer pauses after 5 minutes to an hour, fading out over the
last ten seconds. In the iOS app the phone's player keeps the time:
with the screen locked the web view is frozen, and a timer in the page
would not fire until the app was opened again. A browser plays on in a
background tab, so there the page keeps it.
The app says at ready what it does itself ({t:"host", can}), so a page
deployed ahead of the app falls back to its own timer and shows no
AirPlay button an older app would ignore. This deploy order problem
came up with #425.
AirPlay opens AVRoutePickerView by pressing its button from code; there
is no API to present it. On iOS 27 the picker opens on the button's
primary action, not touch-up, so that is what is sent, with touch-up
for versions that have nothing on it. The simulator has no AirPlay
devices and never showed the picker, so this is unverified until it
runs on a phone.
On a phone the player's one line left the title two letters wide once
the two controls were added, so the title takes the top line and the
controls flank play below it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A WKWebView runs no service worker, so the page's Keep button (#412)
was not shown in the app and everything played from the server. Now the
page asks the app to keep the file (keep, unkeep, clearKept), and the
app answers with what it holds (kept, keepFailed) whether or not
anything plays. The app fetches with a background URLSession, so a
download goes on with the app closed, into Application Support (not
backed up; the files can be fetched again), and Playback plays from the
file when there is one. The DeadAir copy is kept under its own path, as
the browser keeps it. Places and finishes reached offline wait in an
outbox, newest per address, and go when the network is back.
Checked in the simulator against a local server: kept /media/42 and
/media/42/deadair, then with the server refusing /media, a fresh launch
played each from the phone and asked the server for nothing. The page
itself still needs a connection to open (#435).
Deploy the app (build 6) before the page: a new page in an old app
shows a Keep button nothing answers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
page-unit.ts and native-bridge.ts run the page's script outside a
browser, so the page's coverage counted none of what they test, and
native.ts read as mostly untested. In a coverage run they now run the
script from a file of its own, named as the browser names it, under
NODE_V8_COVERAGE (scripts/coverage-node.sh, before the browser suite in
npm run coverage:page and coverage.sh api), and the report's teardown
takes their record in, mapped to web/src by the build's source map: the
page's lines went from 73.3% to 80.0% of 3,043, native.ts to 93 of 120.
The cargo tests in coverage.sh's container run on Postgres, as
production does, when IPX_TEST_DATABASE_URL names the _test database,
from the shell or else /src/.envrc (that variable only); on SQLite
without it. The integration tests' own files are left out of the
totals; a crate's inline mod tests cannot be on stable Rust.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page and the service worker were strict TypeScript; the tests, the
build, the home page's generator, the load tests, boot.js and the
directory's site.js were plain JavaScript that nothing checked. All of
it is TypeScript now, in five programs, each with its own globals, all
checked by npm run typecheck: the page (tsconfig.json, with boot.ts and
the directory's site.ts), the worker, Node's (tsconfig.tools.json: the
Node tests, the browser suite, the build, the site generator, the load
harness), and k6's (tsconfig.k6.json, with @types/k6).
Node 24 runs the .ts files by stripping their types, so they hold only
TypeScript that erases (erasableSyntaxOnly) and import each other by
.ts name; package.json says "type": "module" for it, and Dockerfile.web
moves to Node 24 to run build.mts. k6 2.3 strips its scripts' types
itself.
The browser suite's page.evaluate calls reach the page's globals; the
page's tsc run now also writes its declarations to target/page-types,
which the suite's program includes, so those calls are typed by the
page's own code rather than by hand-written copies.
boot.ts is compiled by build.mts with swc, as the worker is, and named
by the hash of what is served. The directory's build has no Node, so
site.js is compiled from site.ts and committed (node web/build.mts
--directory-script), and tests/directory-script.ts fails if they drift.
Checked: the site generator's 139 pages are byte for byte what the
JavaScript made; the page build's app.js is identical and only boot.js
(now minified) and its hash differ; contrast, page-smoke, page-unit,
native-bridge, the browser suite (96 passed, 2 skipped) and the
directory's and ipx's Rust tests pass; k6 parses each load script. The
load tests themselves did not run: they build a release binary outside
the capped builder. .agents/skills/security-audit is an installed
skill's, not ours, and is left as it is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>