Signals in the needle's orange, and a larger DeadAir tile in the play bar (#268)
Each Signal's tile, icon or initials, is tinted --accent2 in place of --accent: the orange point of the Signals folder's own icon, so the folder and what is in it read as one. The player's DeadAir tile goes from 22px to 26px in its 30px button. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -20,7 +20,7 @@ their Signals that has not heard about the item yet.
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the set the page's own icons come from: 2,883 icons, solid, regular and brands, searched by name
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the set the page's own icons come from: 2,883 icons, solid, regular and brands, searched by name
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and Font Awesome's search terms ("ai" finds the robot). Without one, a Signal shows its initials.
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and Font Awesome's search terms ("ai" finds the robot). Without one, a Signal shows its initials.
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**Auto** asks Jev to choose (#263), and a Signal made without an icon gets Jev's pick by
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**Auto** asks Jev to choose (#263), and a Signal made without an icon gets Jev's pick by
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itself, a moment after it is made. Every Signal's tile is in the accent tint the folder has.
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itself, a moment after it is made. Every Signal's tile is in the needle's colour (`--accent2`), the orange point of the folder's icon.
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- **Each Signal's row** says "12 items · 3 unread", as a feed's row counts its own.
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- **Each Signal's row** says "12 items · 3 unread", as a feed's row counts its own.
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- **The folder's page** lists the Signals, as an OPML's page lists its feeds, with the + for a new one.
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- **The folder's page** lists the Signals, as an OPML's page lists its feeds, with the + for a new one.
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- **A Signal's page** is an ordinary item list: All, Unread, Downloaded and Pinned, search and sort.
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- **A Signal's page** is an ordinary item list: All, Unread, Downloaded and Pinned, search and sort.
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@@ -779,7 +779,7 @@ body.scan-this .fhead [data-a=scan] .i,body.scan-any .fhead [data-a=scanall] .i,
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/* Initials, tinted by a hash of the name so two "TS" in a row can be told apart. Mixed into the
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/* Initials, tinted by a hash of the name so two "TS" in a row can be told apart. Mixed into the
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page ground, not --raise: that is also the selected row, and a selected tile vanished into it. */
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page ground, not --raise: that is also the selected row, and a selected tile vanished into it. */
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.art>.tile{width:100%;height:100%;display:block}
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.art>.tile{width:100%;height:100%;display:block}
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#pdead .tile{width:22px;height:22px;border-radius:5px}
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#pdead .tile{width:26px;height:26px;border-radius:6px}
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.art.ini{background:color-mix(in srgb,var(--tint) 24%,var(--bg));color:var(--tint)}
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.art.ini{background:color-mix(in srgb,var(--tint) 24%,var(--bg));color:var(--tint)}
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/* A folder: its first four shows' art, as iTunes built a playlist's from its albums. */
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/* A folder: its first four shows' art, as iTunes built a playlist's from its albums. */
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.art.mosaic{grid-template:1fr 1fr/1fr 1fr;place-items:stretch}
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.art.mosaic{grid-template:1fr 1fr/1fr 1fr;place-items:stretch}
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@@ -34,11 +34,12 @@ function feedRow(id: string, cls: string, html: string, open: ()=>void){
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/// takes nothing else either).
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/// takes nothing else either).
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const ICON_ID=/^(solid|regular|brands)\/[a-z0-9-]{1,64}$/;
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const ICON_ID=/^(solid|regular|brands)\/[a-z0-9-]{1,64}$/;
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const iconHTML=(icon: string)=>`<span class="ficon" style="--icon:url('/icons/${icon}.svg')"></span>`;
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const iconHTML=(icon: string)=>`<span class="ficon" style="--icon:url('/icons/${icon}.svg')"></span>`;
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/// Every Signal in the accent tint the folder has, icon or initials: tinted by a hash of its name,
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/// Every Signal in the needle's colour (--accent2), the point of the folder's icon, icon or
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/// as a feed without art is, one came out a colour of its own for no reason anyone could see (#262).
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/// initials: tinted by a hash of its name, as a feed without art is, one came out a colour of its
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/// own for no reason anyone could see (#262).
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function signalTile(sg: {name: string, icon: string|null}){
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function signalTile(sg: {name: string, icon: string|null}){
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const inner=sg.icon&&ICON_ID.test(sg.icon) ? iconHTML(sg.icon) : esc(initials(sg.name));
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const inner=sg.icon&&ICON_ID.test(sg.icon) ? iconHTML(sg.icon) : esc(initials(sg.name));
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return `<div class="art ini sig" style="--tint:var(--accent)">${inner}</div>`;
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return `<div class="art ini sig" style="--tint:var(--accent2)">${inner}</div>`;
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}
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}
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const badgeHTML=(n: number)=>`<span class="badge${n?'':' zero'}" title="${n} unread">${n>999?'999+':n}</span>`;
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const badgeHTML=(n: number)=>`<span class="badge${n?'':' zero'}" title="${n} unread">${n>999?'999+':n}</span>`;
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function signalFolder(list: HTMLElement, q: string){
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function signalFolder(list: HTMLElement, q: string){
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