DeadAir's pause on a slider, shown only while DeadAir is on (#183)
The four segmented buttons gave no sense that 0.2 to 0.5 s is one scale, and stayed on screen with DeadAir off, where they did nothing. A range input with a dot at each stop and Brisk/Relaxed at its ends says both. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1782,8 +1782,8 @@ test('DeadAir is off until turned on for a show, then plays it shortened, with y
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// A longer pause of your own (#182) saves less.
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const usual = (await entry()).enclosures[0].deadair;
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await page.locator('#content .acts [data-a="settings"]').click();
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await expect(page.locator('[name=sdpause][value="300"]')).toBeChecked();
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await page.locator('[name=sdpause][value="500"]').locator('xpath=..').click();
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await expect(page.locator('#sdpause')).toHaveValue('300');
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await page.locator('#sdpause').fill('500');
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await page.locator('#ssave').click();
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await expect.poll(async () => (await entry()).enclosures[0].deadair).toBeLessThan(usual);
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