The first native surface, and the one that settles how the rest will look. Glass.swift is not a port of the stylesheet. ipx's Glass is already an approximation of what UIKit gives away -- panels are a 70% colour under blur(24px) saturate(180%) with an inset top highlight, which is a material, and the palette names Apple's own colours in its own comments. So where the CSS had to write #409cff in dark and #0055aa in light, because no single blue clears AA over the wash, this asks for the system blue and gets both. Only the wash keeps its hex values: there the colour is the design and there is no system equivalent to ask for. PlayerBarView draws what Playback knows, and Playback is the same object the lock screen and the remote commands drive, so all of them agree without anything being kept in step by hand. Back 15 and forward 30 match the page and the lock screen, so every way of skipping moves by the same amount. Seeking waits for the finger to lift rather than sending a stream of seeks at a player still answering the last one. The page's own bar is hidden rather than left to sit under ours. Its play buttons still work -- they post to the host either way -- but two bars for one player would be two sets of buttons disagreeing about what is playing, and only one of them is what CarPlay will be driving. One test had to be rewritten rather than the code: it asserted that one of the fixture's two episodes had a file, which stops being true the moment the event test asks the daemon to scan. The daemon is shared and keeps what earlier tests did to it, so the assertion now asks what the downloaded filter means instead of how many things match it today. Thirteen pass, twice over the same accumulated state. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
299 lines
12 KiB
Swift
299 lines
12 KiB
Swift
import AVFoundation
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import Foundation
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import MediaPlayer
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import UIKit
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/// The host's player: the one CarPlay and a car's own buttons can reach, and the one that keeps
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/// going when the screen locks. Knows nothing about the web view -- the bridge drives it, and so
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/// will a CarPlay scene.
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@MainActor
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final class Playback: NSObject, ObservableObject {
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/// What a view needs to draw the bar. The closures below stay as they are: the page is not
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/// a SwiftUI view and the bridge still speaks to it by callback.
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@Published private(set) var nowPlaying: Item?
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@Published private(set) var elapsed: Double = 0
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@Published private(set) var playing = false
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@Published private(set) var artwork: UIImage?
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/// The length once it is known, falling back to what the feed claimed.
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@Published private(set) var length: Double?
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/// What is loaded, enough to keep the car's screen right and to save a position without
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/// asking anyone.
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struct Item {
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var url: URL
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var feedId: String
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var guid: String
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var title: String
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var feedTitle: String
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var artwork: String?
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var position: Int
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var duration: Int?
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}
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/// Where playback state goes: the web page, through the bridge. A CarPlay scene would take
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/// the same callbacks.
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var onTime: ((Double, Double?) -> Void)?
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var onMeta: ((Double) -> Void)?
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var onState: ((Bool) -> Void)?
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var onEnded: (() -> Void)?
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var onError: ((String) -> Void)?
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private let cookies: CookieBridge
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private let api: API
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private var player: AVPlayer?
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private var item: Item?
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private var timeObserver: Any?
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private var statusObservation: NSKeyValueObservation?
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private var lastSaved: Double = 0
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private var markedRead = false
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var isPlaying: Bool { player?.timeControlStatus == .playing }
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var currentTime: Double { player?.currentTime().seconds ?? 0 }
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var duration: Double? {
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guard let d = player?.currentItem?.duration.seconds, d.isFinite, d > 0 else { return nil }
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return d
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}
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init(cookies: CookieBridge, api: API) {
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self.cookies = cookies
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self.api = api
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super.init()
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configureSession()
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wireRemoteCommands()
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}
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/// `.spokenAudio` is the podcast mode: it is what tells the system this is speech, so the
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/// right thing happens when navigation talks over it.
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private func configureSession() {
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do {
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try AVAudioSession.sharedInstance().setCategory(.playback, mode: .spokenAudio, policy: .longFormAudio)
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} catch {
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NSLog("ipx: audio session: %@", error.localizedDescription)
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}
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}
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// MARK: - what the page asks for
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func load(_ item: Item) {
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stop(notify: false)
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self.item = item
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self.markedRead = false
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self.lastSaved = 0
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self.nowPlaying = item
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self.elapsed = 0
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self.length = item.duration.map(Double.init)
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self.artwork = nil
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if let art = item.artwork {
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Task { [weak self] in
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let image = await self?.api.image(art)
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await MainActor.run { self?.artwork = image }
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}
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}
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// The session cookie is how ipx knows who is asking, and an AVURLAsset does not read the
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// shared store on its own.
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let asset = AVURLAsset(url: item.url, options: [
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AVURLAssetHTTPCookiesKey: cookies.cookies(for: item.url),
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])
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let playerItem = AVPlayerItem(asset: asset)
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let player = AVPlayer(playerItem: playerItem)
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// Seeking has to land where it was asked to: the default tolerance snaps to keyframes,
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// which on a long episode is minutes away from where you let go of the scrubber.
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player.automaticallyWaitsToMinimizeStalling = true
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self.player = player
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// Whose position this is belongs to the page, on loadedmetadata, so one piece of code
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// decides it. Here we only report that the length is known.
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statusObservation = playerItem.observe(\.status, options: [.new]) { [weak self] pi, _ in
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guard let self else { return }
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switch pi.status {
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case .readyToPlay:
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if let d = self.duration { self.onMeta?(d) }
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case .failed:
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let msg = pi.error?.localizedDescription ?? "the file could not be played"
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Task {
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// Tell one from the other: a file that will not play, and a session that
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// went while it was playing. Only the second has anything to do about it.
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let signedIn = (try? await self.api.me()) != nil
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await MainActor.run { self.onError?(signedIn ? msg : "Sign in again") }
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}
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default: break
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}
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}
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timeObserver = player.addPeriodicTimeObserver(
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forInterval: CMTime(seconds: 0.5, preferredTimescale: 600), queue: .main
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) { [weak self] t in self?.tick(t.seconds) }
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NotificationCenter.default.addObserver(
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self, selector: #selector(didEnd),
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name: .AVPlayerItemDidPlayToEndTime, object: playerItem)
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updateNowPlaying()
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}
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func play() {
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guard let player else { return }
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try? AVAudioSession.sharedInstance().setActive(true)
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player.play()
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playing = true
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onState?(true)
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updateNowPlaying()
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}
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func pause() {
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player?.pause()
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playing = false
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onState?(false)
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savePosition()
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updateNowPlaying()
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}
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func seek(to secs: Double) {
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guard let player else { return }
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player.seek(to: CMTime(seconds: max(0, secs), preferredTimescale: 600),
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toleranceBefore: .zero, toleranceAfter: .zero)
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updateNowPlaying()
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}
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func setRate(_ r: Float) {
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// Assigning to `rate` also starts playback, which is not what changing the speed of a
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// paused episode should do.
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player?.defaultRate = r
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if isPlaying { player?.rate = r }
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updateNowPlaying()
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}
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func setVolume(_ v: Float) { player?.volume = v }
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func stop(notify: Bool = true) {
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savePosition()
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if let timeObserver { player?.removeTimeObserver(timeObserver) }
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timeObserver = nil
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statusObservation = nil
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NotificationCenter.default.removeObserver(self, name: .AVPlayerItemDidPlayToEndTime, object: nil)
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player?.pause()
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player = nil
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item = nil
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nowPlaying = nil
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artwork = nil
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elapsed = 0
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length = nil
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playing = false
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MPNowPlayingInfoCenter.default().nowPlayingInfo = nil
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try? AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation)
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if notify { onState?(false) }
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}
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/// Where we are, saved. The page asks for this too, because its own beacon is ours now: it
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/// sends no time with the request, since the time a backgrounded web view holds may be
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/// minutes old. This clock is the only one worth writing.
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func savePosition() {
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guard let item, let player, player.currentItem?.status == .readyToPlay else { return }
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let secs = Int(player.currentTime().seconds.rounded())
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// A file under a second rounds to nought, and "nought seconds in" is not worth writing.
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guard secs > 0 else { return }
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lastSaved = Double(secs)
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let dur = duration.map { Int($0.rounded()) }
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Task { try? await api.setPosition(secs: secs, duration: dur, feed: item.feedId, guid: item.guid) }
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}
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// MARK: - as it plays
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private func tick(_ secs: Double) {
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guard secs.isFinite else { return }
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elapsed = secs
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if let d = duration { length = d }
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playing = isPlaying
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onTime?(secs, duration)
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updateElapsed(secs)
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if abs(secs - lastSaved) > 10 { savePosition() }
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// Listened to, not merely started -- the same 90% the page uses. Doing it on play made an
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// item vanish from Unread the instant you pressed it.
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if let d = duration, d > 0, secs / d >= 0.9 { markRead() }
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}
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@objc private func didEnd() {
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savePosition()
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markRead()
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playing = false
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onState?(false)
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onEnded?()
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updateNowPlaying()
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}
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private func markRead() {
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guard !markedRead, let item else { return }
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markedRead = true
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Task { try? await api.setRead(true, feed: item.feedId, guid: item.guid) }
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}
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// MARK: - the car and the lock screen
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private func wireRemoteCommands() {
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let c = MPRemoteCommandCenter.shared()
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c.playCommand.addTarget { [weak self] _ in self?.play(); return .success }
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c.pauseCommand.addTarget { [weak self] _ in self?.pause(); return .success }
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c.togglePlayPauseCommand.addTarget { [weak self] _ in
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guard let self else { return .commandFailed }
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self.isPlaying ? self.pause() : self.play()
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return .success
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}
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// The same 15 and 30 the page uses, so a steering wheel and the keyboard agree.
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c.skipBackwardCommand.preferredIntervals = [15]
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c.skipForwardCommand.preferredIntervals = [30]
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c.skipBackwardCommand.addTarget { [weak self] _ in
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guard let self else { return .commandFailed }
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self.seek(to: self.currentTime - 15); return .success
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}
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c.skipForwardCommand.addTarget { [weak self] _ in
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guard let self else { return .commandFailed }
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self.seek(to: self.currentTime + 30); return .success
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}
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c.changePlaybackPositionCommand.addTarget { [weak self] ev in
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guard let self, let e = ev as? MPChangePlaybackPositionCommandEvent else { return .commandFailed }
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self.seek(to: e.positionTime); return .success
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}
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}
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private func updateNowPlaying() {
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guard let item else { return }
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var info: [String: Any] = [
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MPMediaItemPropertyTitle: item.title,
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MPMediaItemPropertyArtist: item.feedTitle,
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MPMediaItemPropertyAlbumTitle: item.feedTitle,
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MPNowPlayingInfoPropertyMediaType: MPNowPlayingInfoMediaType.audio.rawValue,
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MPNowPlayingInfoPropertyPlaybackRate: isPlaying ? (player?.rate ?? 1) : 0,
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MPNowPlayingInfoPropertyElapsedPlaybackTime: currentTime,
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]
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if let d = duration ?? item.duration.map(Double.init) {
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info[MPMediaItemPropertyPlaybackDuration] = d
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}
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let centre = MPNowPlayingInfoCenter.default()
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centre.nowPlayingInfo = info
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if let art = item.artwork {
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Task {
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guard let image = await api.image(art) else { return }
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await MainActor.run {
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// Read back rather than reusing `info`: by the time the picture arrives the
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// elapsed time in it is stale, and writing it would jerk the car's progress bar.
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var latest = centre.nowPlayingInfo ?? [:]
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latest[MPMediaItemPropertyArtwork] =
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MPMediaItemArtwork(boundsSize: image.size) { _ in image }
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centre.nowPlayingInfo = latest
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}
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}
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}
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}
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/// Just the clock, every tick. Rewriting the whole dictionary that often makes the car's
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/// progress bar stutter.
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private func updateElapsed(_ secs: Double) {
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guard var info = MPNowPlayingInfoCenter.default().nowPlayingInfo else { return }
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info[MPNowPlayingInfoPropertyElapsedPlaybackTime] = secs
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info[MPNowPlayingInfoPropertyPlaybackRate] = isPlaying ? (player?.rate ?? 1) : 0
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MPNowPlayingInfoCenter.default().nowPlayingInfo = info
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}
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}
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