Files
ipx/ios/Sources/Playback.swift
Ray Slakinski f844cf349a iOS: Siri and Shortcuts, and a widget (#427, #428)
Siri: App Intents with phrases that need no setup: Resume, Pause,
Skip forward, Skip back, Set a sleep timer, How many unread. The
playback ones are AudioPlaybackIntents, run in the app and allowed to
start audio from the background. Playback is now one shared instance
(Playback.shared) so Siri and the widget reach it with no page loaded.
It remembers the last episode and its place (LastPlayed), so Resume
works with the app closed; the page, opened afterwards, does not know
about an episode started that way.

Widget: small and medium on the home screen, circular and rectangular
on the lock screen. It shows the unread count and the last episode,
with a Resume or Pause button (PlayPauseIntent, shared with Siri). It
draws what the app writes to the App Group group.net.sdf1.ipx. The app
asks for a redraw on play, pause, a new episode or a new count, not on
every position, since iOS rations redraws. Shared/ builds into both
targets, with WIDGET set in the widget's, where the player does not
exist.

ipx's push now carries content-available, which wakes the closed app
for a moment to give the widget the count the icon just got (#433).

Tested: unit tests for the snapshot and the remembered place, 19 in
all; in the simulator, playing an episode wrote the snapshot to the
App Group. Not testable there: Siri, and the widget drawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 19:33:04 -05:00

403 lines
16 KiB
Swift

import AVFoundation
import MediaPlayer
import UIKit
/// The phone's player: the one that plays on with the screen locked, and the one the lock screen
/// and a car's buttons reach. Knows nothing of the web view; the bridge drives it.
@MainActor
final class Playback: NSObject {
/// One for the app: the page, Siri, Shortcuts and the widget's button all drive it (#427), and
/// the last three with no page loaded at all.
static let shared = Playback()
/// What is loaded: enough for the lock screen, and to save a position without asking the page.
struct Item: Codable, Equatable {
var url: URL
var enc: Int
var feedId: String
var guid: String
var title: String
var feedTitle: String
var artwork: String?
var duration: Int?
}
var onTime: ((Double, Double?) -> Void)?
var onMeta: ((Double) -> Void)?
var onState: ((Bool) -> Void)?
var onEnded: (() -> Void)?
var onError: ((String) -> Void)?
/// The sleep timer ran out and playback paused.
var onSlept: (() -> Void)?
private let session: URLSession = {
let cfg = URLSessionConfiguration.default
cfg.httpCookieStorage = .shared
cfg.timeoutIntervalForRequest = 20
return URLSession(configuration: cfg)
}()
private var player: AVPlayer?
private var item: Item?
private var timeObserver: Any?
private var statusObservation: NSKeyValueObservation?
private var endObserver: NSObjectProtocol?
private var lastSaved: Double = 0
/// Where to start once the file is ready, for an episode resumed without the page (#427),
/// whose own seek on loadedmetadata is what places it otherwise.
private var startAt: Double?
private var markedRead = false
private var rate: Float = 1
private var volume: Float = 1
private var sleepTimer: Timer?
/// When the sleep timer pauses playback, if it is set.
private(set) var sleepAt: Date?
var isPlaying: Bool { player?.timeControlStatus == .playing }
var currentTime: Double { player?.currentTime().seconds ?? 0 }
var duration: Double? {
guard let d = player?.currentItem?.duration.seconds, d.isFinite, d > 0 else { return nil }
return d
}
private override init() {
super.init()
// spokenAudio is what tells the system this is speech, so navigation's voice ducks it
// properly, and longFormAudio is what routes it as a podcast does.
do {
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .spokenAudio,
policy: .longFormAudio)
} catch {
NSLog("ipx: audio session: %@", error.localizedDescription)
}
wireRemoteCommands()
}
// MARK: - what the page asks for
func load(_ item: Item, startAt: Double? = nil) {
stop(notify: false)
self.item = item
self.startAt = startAt
markedRead = false
lastSaved = 0
LastPlayed.item = item
WidgetFeed.update { s in
s.title = item.title
s.feedTitle = item.feedTitle
s.duration = item.duration.map(Double.init)
s.position = startAt
s.playing = false
}
// An AVURLAsset does not read the shared cookie store by itself, and the cookie is how
// ipx knows whose file this is, unless the credentials are set, which do not expire.
// The header option has no constant in the SDK; AVFoundation reads it by this name.
var options: [String: Any] = [
AVURLAssetHTTPCookiesKey: HTTPCookieStorage.shared.cookies(for: item.url) ?? [],
]
if Credentials.isSet { options["AVURLAssetHTTPHeaderFieldsKey"] = Credentials.headers }
// One kept on the phone plays from there, connection or not (#425). The page asks for it
// as `/media/42?offline`; the path alone is what it was kept under.
let asset = Offline.shared.store.fileURL(for: item.url.path).map { AVURLAsset(url: $0) }
?? AVURLAsset(url: item.url, options: options)
let playerItem = AVPlayerItem(asset: asset)
let player = AVPlayer(playerItem: playerItem)
player.volume = volume
player.defaultRate = rate
self.player = player
// Where to start is the page's to decide, on loadedmetadata, so one piece of code owns it.
// Here only the length is reported.
statusObservation = playerItem.observe(\.status, options: [.new]) { [weak self] pi, _ in
Task { @MainActor in
guard let self else { return }
switch pi.status {
case .readyToPlay:
if let at = self.startAt {
self.startAt = nil
self.seek(to: at)
}
if let d = self.duration { self.onMeta?(d) }
case .failed:
// A file that will not play, or a session that went while it played: only the
// second has something to do about it.
let msg = pi.error?.localizedDescription ?? "the file could not be played"
let status = await self.request("GET", "/api/me")
let expired = Credentials.isSet ? "Check the player token in Settings" : "Sign in again"
self.onError?(status == 401 || status == 403 ? expired : msg)
default: break
}
}
}
timeObserver = player.addPeriodicTimeObserver(
forInterval: CMTime(seconds: 0.5, preferredTimescale: 600), queue: .main
) { [weak self] t in
MainActor.assumeIsolated { self?.tick(t.seconds) }
}
endObserver = NotificationCenter.default.addObserver(
forName: .AVPlayerItemDidPlayToEndTime, object: playerItem, queue: .main
) { [weak self] _ in
MainActor.assumeIsolated { self?.didEnd() }
}
updateNowPlaying()
}
func play() {
guard let player else { return }
try? AVAudioSession.sharedInstance().setActive(true)
player.playImmediately(atRate: rate)
onState?(true)
updateNowPlaying()
WidgetFeed.update { $0.playing = true }
}
/// Carries on: what is loaded, or else the last episode, from where it got to (#427). False
/// when there is nothing to resume.
@discardableResult
func resumeLast() -> Bool {
if player == nil {
guard let last = LastPlayed.item else { return false }
load(last, startAt: LastPlayed.position)
}
play()
return true
}
func pause() {
player?.pause()
onState?(false)
savePosition()
updateNowPlaying()
WidgetFeed.update { $0.playing = false }
}
func seek(to secs: Double) {
// Exact, not the default tolerance, which snaps to a keyframe minutes from where the
// scrubber was let go on a long episode.
player?.seek(to: CMTime(seconds: max(0, secs), preferredTimescale: 600),
toleranceBefore: .zero, toleranceAfter: .zero)
updateNowPlaying()
}
func setRate(_ r: Float) {
rate = r
player?.defaultRate = r
// Setting rate on a paused player starts it, which changing the speed should not do.
if isPlaying { player?.rate = r }
updateNowPlaying()
}
func setVolume(_ v: Float) {
volume = v
player?.volume = v
}
/// The sleep timer (#429): pauses after `secs`, the last ten fading out; 0 turns it off. Kept
/// here, not in the page: with the screen locked the web view is frozen, and a timer of its own
/// would not fire until the app was opened again. This one fires because the app is playing.
func sleep(after secs: Double) {
sleepTimer?.invalidate()
sleepTimer = nil
sleepAt = nil
player?.volume = volume
guard secs > 0 else { return }
sleepAt = Date(timeIntervalSinceNow: secs)
sleepTimer = Timer.scheduledTimer(withTimeInterval: 0.25, repeats: true) { [weak self] _ in
MainActor.assumeIsolated { self?.sleepTick() }
}
}
private func sleepTick() {
guard let sleepAt else { return }
let left = sleepAt.timeIntervalSinceNow
// A fade, not a cut: a sudden stop wakes the person it was set for.
if left > 0 {
if left < 10 { player?.volume = volume * Float(left / 10) }
return
}
sleep(after: 0)
pause()
onSlept?()
}
func stop(notify: Bool = true) {
sleep(after: 0)
savePosition()
if let timeObserver { player?.removeTimeObserver(timeObserver) }
if let endObserver { NotificationCenter.default.removeObserver(endObserver) }
timeObserver = nil
endObserver = nil
statusObservation = nil
player?.pause()
player = nil
item = nil
MPNowPlayingInfoCenter.default().nowPlayingInfo = nil
try? AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation)
if notify { onState?(false) }
WidgetFeed.update { $0.playing = false }
}
/// Where we are, saved from this clock. The page asks for it too, and sends no time of its
/// own: a web view frozen in the background holds a time from minutes ago, and writing that
/// over where you got to is the stale write player.ts guards against.
func savePosition() {
guard let item, let player, player.currentItem?.status == .readyToPlay else { return }
let secs = Int(player.currentTime().seconds.rounded())
guard secs > 0 else { return }
lastSaved = Double(secs)
LastPlayed.position = Double(secs)
WidgetFeed.update(reload: false) { s in
s.position = Double(secs)
if let d = duration { s.duration = d }
}
var body: [String: Any] = ["secs": secs]
if let d = duration { body["duration"] = Int(d.rounded()) }
// DeadAir's copy runs on a shorter clock; the server has to know which one this is.
if item.url.path.contains("/deadair") { body["deadair"] = item.enc }
let path = entryPath(item, "position")
// Not arrived, kept for when the connection is back: offline, the ten-second retry would
// only fail again, and the place reached on the last pause would be lost.
Task { if await request("POST", path, body) == nil { Outbox.add(path: path, json: body) } }
}
// MARK: - as it plays
private func tick(_ secs: Double) {
guard secs.isFinite else { return }
onTime?(secs, duration)
updateElapsed(secs)
if abs(secs - lastSaved) > 10 { savePosition() }
Badge.refreshIfStale()
// Heard, not just started: the same 90% the page uses, so an item does not leave Unread
// the moment it is pressed. The page does the same while it runs; this is for when it
// does not.
if let d = duration, secs / d >= 0.9 { markRead() }
}
private func didEnd() {
savePosition()
// Finished: nothing to resume, and the widget says so.
LastPlayed.item = nil
WidgetFeed.update { s in
s.title = nil
s.feedTitle = nil
s.position = nil
s.playing = false
}
markRead()
onState?(false)
onEnded?()
updateNowPlaying()
}
private func markRead() {
guard !markedRead, let item else { return }
markedRead = true
let path = entryPath(item, "flags")
Task {
if await request("POST", path, ["read": true]) == nil { Outbox.add(path: path, json: ["read": true]) }
await Badge.refresh()
}
}
// MARK: - the lock screen and the car
private func wireRemoteCommands() {
let c = MPRemoteCommandCenter.shared()
c.playCommand.addTarget { [weak self] _ in self?.play(); return .success }
c.pauseCommand.addTarget { [weak self] _ in self?.pause(); return .success }
c.togglePlayPauseCommand.addTarget { [weak self] _ in
guard let self else { return .commandFailed }
self.isPlaying ? self.pause() : self.play()
return .success
}
// The page's 15 back and 30 forward, so a steering wheel and the keyboard agree.
c.skipBackwardCommand.preferredIntervals = [15]
c.skipForwardCommand.preferredIntervals = [30]
c.skipBackwardCommand.addTarget { [weak self] _ in
guard let self else { return .commandFailed }
self.seek(to: self.currentTime - 15)
return .success
}
c.skipForwardCommand.addTarget { [weak self] _ in
guard let self else { return .commandFailed }
self.seek(to: self.currentTime + 30)
return .success
}
c.changePlaybackPositionCommand.addTarget { [weak self] ev in
guard let self, let e = ev as? MPChangePlaybackPositionCommandEvent else {
return .commandFailed
}
self.seek(to: e.positionTime)
return .success
}
}
private func updateNowPlaying() {
guard let item else { return }
var info: [String: Any] = [
MPMediaItemPropertyTitle: item.title,
MPMediaItemPropertyArtist: item.feedTitle,
MPMediaItemPropertyAlbumTitle: item.feedTitle,
MPNowPlayingInfoPropertyMediaType: MPNowPlayingInfoMediaType.audio.rawValue,
MPNowPlayingInfoPropertyPlaybackRate: isPlaying ? rate : 0,
MPNowPlayingInfoPropertyElapsedPlaybackTime: currentTime,
]
if let d = duration ?? item.duration.map(Double.init) {
info[MPMediaItemPropertyPlaybackDuration] = d
}
let centre = MPNowPlayingInfoCenter.default()
centre.nowPlayingInfo = info
guard let art = item.artwork, let url = Server.resolveForPlayer(art) else { return }
Task {
var artReq = URLRequest(url: url)
Credentials.headers.forEach { artReq.setValue($1, forHTTPHeaderField: $0) }
guard let (data, _) = try? await session.data(for: artReq),
let image = UIImage(data: data), self.item?.guid == item.guid else { return }
// Read back, not `info`: by the time the picture arrives that elapsed time is stale,
// and writing it would jerk the progress bar back.
var latest = centre.nowPlayingInfo ?? [:]
latest[MPMediaItemPropertyArtwork] = Self.artwork(image)
centre.nowPlayingInfo = latest
}
}
/// Made outside the main actor: the system asks for the picture on a thread of its own.
nonisolated private static func artwork(_ image: UIImage) -> MPMediaItemArtwork {
MPMediaItemArtwork(boundsSize: image.size) { _ in image }
}
/// The clock alone, each tick: rewriting the whole dictionary that often makes a car's
/// progress bar stutter.
private func updateElapsed(_ secs: Double) {
guard var info = MPNowPlayingInfoCenter.default().nowPlayingInfo else { return }
info[MPNowPlayingInfoPropertyElapsedPlaybackTime] = secs
info[MPNowPlayingInfoPropertyPlaybackRate] = isPlaying ? rate : 0
MPNowPlayingInfoCenter.default().nowPlayingInfo = info
}
// MARK: - ipx
private func entryPath(_ item: Item, _ what: String) -> String {
let esc = { (s: String) in s.addingPercentEncoding(withAllowedCharacters: .alphanumerics) ?? s }
return "/api/entries/\(esc(item.feedId))/\(esc(item.guid))/\(what)"
}
/// One call to ipx, signed in by the credentials or else the web view's cookies; its status, or nil if it never
/// arrived. A position that does not save is saved again ten seconds on.
@discardableResult
private func request(_ method: String, _ path: String, _ json: [String: Any]? = nil) async -> Int? {
guard let url = Server.resolveForPlayer(path) else { return nil }
var req = URLRequest(url: url)
req.httpMethod = method
Credentials.headers.forEach { req.setValue($1, forHTTPHeaderField: $0) }
if let json {
req.setValue("application/json", forHTTPHeaderField: "Content-Type")
req.httpBody = try? JSONSerialization.data(withJSONObject: json)
}
guard let (_, resp) = try? await session.data(for: req) else { return nil }
return (resp as? HTTPURLResponse)?.statusCode
}
}