The sleep timer pauses after 5 minutes to an hour, fading out over the
last ten seconds. In the iOS app the phone's player keeps the time:
with the screen locked the web view is frozen, and a timer in the page
would not fire until the app was opened again. A browser plays on in a
background tab, so there the page keeps it.
The app says at ready what it does itself ({t:"host", can}), so a page
deployed ahead of the app falls back to its own timer and shows no
AirPlay button an older app would ignore. This deploy order problem
came up with #425.
AirPlay opens AVRoutePickerView by pressing its button from code; there
is no API to present it. On iOS 27 the picker opens on the button's
primary action, not touch-up, so that is what is sent, with touch-up
for versions that have nothing on it. The simulator has no AirPlay
devices and never showed the picker, so this is unverified until it
runs on a phone.
On a phone the player's one line left the title two letters wide once
the two controls were added, so the title takes the top line and the
controls flank play below it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
354 lines
14 KiB
Swift
354 lines
14 KiB
Swift
import AVFoundation
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import MediaPlayer
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import UIKit
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/// The phone's player: the one that plays on with the screen locked, and the one the lock screen
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/// and a car's buttons reach. Knows nothing of the web view; the bridge drives it.
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@MainActor
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final class Playback: NSObject {
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/// What is loaded: enough for the lock screen, and to save a position without asking the page.
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struct Item {
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var url: URL
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var enc: Int
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var feedId: String
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var guid: String
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var title: String
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var feedTitle: String
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var artwork: String?
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var duration: Int?
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}
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var onTime: ((Double, Double?) -> Void)?
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var onMeta: ((Double) -> Void)?
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var onState: ((Bool) -> Void)?
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var onEnded: (() -> Void)?
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var onError: ((String) -> Void)?
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/// The sleep timer ran out and playback paused.
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var onSlept: (() -> Void)?
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private let session: URLSession = {
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let cfg = URLSessionConfiguration.default
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cfg.httpCookieStorage = .shared
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cfg.timeoutIntervalForRequest = 20
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return URLSession(configuration: cfg)
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}()
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private var player: AVPlayer?
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private var item: Item?
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private var timeObserver: Any?
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private var statusObservation: NSKeyValueObservation?
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private var endObserver: NSObjectProtocol?
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private var lastSaved: Double = 0
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private var markedRead = false
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private var rate: Float = 1
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private var volume: Float = 1
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private var sleepTimer: Timer?
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/// When the sleep timer pauses playback, if it is set.
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private(set) var sleepAt: Date?
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var isPlaying: Bool { player?.timeControlStatus == .playing }
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var currentTime: Double { player?.currentTime().seconds ?? 0 }
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var duration: Double? {
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guard let d = player?.currentItem?.duration.seconds, d.isFinite, d > 0 else { return nil }
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return d
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}
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override init() {
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super.init()
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// spokenAudio is what tells the system this is speech, so navigation's voice ducks it
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// properly, and longFormAudio is what routes it as a podcast does.
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do {
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try AVAudioSession.sharedInstance().setCategory(.playback, mode: .spokenAudio,
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policy: .longFormAudio)
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} catch {
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NSLog("ipx: audio session: %@", error.localizedDescription)
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}
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wireRemoteCommands()
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}
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// MARK: - what the page asks for
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func load(_ item: Item) {
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stop(notify: false)
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self.item = item
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markedRead = false
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lastSaved = 0
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// An AVURLAsset does not read the shared cookie store by itself, and the cookie is how
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// ipx knows whose file this is, unless the credentials are set, which do not expire.
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// The header option has no constant in the SDK; AVFoundation reads it by this name.
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var options: [String: Any] = [
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AVURLAssetHTTPCookiesKey: HTTPCookieStorage.shared.cookies(for: item.url) ?? [],
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]
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if Credentials.isSet { options["AVURLAssetHTTPHeaderFieldsKey"] = Credentials.headers }
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// One kept on the phone plays from there, connection or not (#425). The page asks for it
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// as `/media/42?offline`; the path alone is what it was kept under.
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let asset = Offline.shared.store.fileURL(for: item.url.path).map { AVURLAsset(url: $0) }
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?? AVURLAsset(url: item.url, options: options)
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let playerItem = AVPlayerItem(asset: asset)
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let player = AVPlayer(playerItem: playerItem)
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player.volume = volume
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player.defaultRate = rate
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self.player = player
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// Where to start is the page's to decide, on loadedmetadata, so one piece of code owns it.
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// Here only the length is reported.
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statusObservation = playerItem.observe(\.status, options: [.new]) { [weak self] pi, _ in
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Task { @MainActor in
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guard let self else { return }
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switch pi.status {
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case .readyToPlay:
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if let d = self.duration { self.onMeta?(d) }
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case .failed:
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// A file that will not play, or a session that went while it played: only the
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// second has something to do about it.
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let msg = pi.error?.localizedDescription ?? "the file could not be played"
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let status = await self.request("GET", "/api/me")
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let expired = Credentials.isSet ? "Check the player token in Settings" : "Sign in again"
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self.onError?(status == 401 || status == 403 ? expired : msg)
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default: break
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}
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}
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}
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timeObserver = player.addPeriodicTimeObserver(
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forInterval: CMTime(seconds: 0.5, preferredTimescale: 600), queue: .main
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) { [weak self] t in
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MainActor.assumeIsolated { self?.tick(t.seconds) }
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}
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endObserver = NotificationCenter.default.addObserver(
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forName: .AVPlayerItemDidPlayToEndTime, object: playerItem, queue: .main
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) { [weak self] _ in
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MainActor.assumeIsolated { self?.didEnd() }
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}
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updateNowPlaying()
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}
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func play() {
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guard let player else { return }
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try? AVAudioSession.sharedInstance().setActive(true)
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player.playImmediately(atRate: rate)
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onState?(true)
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updateNowPlaying()
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}
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func pause() {
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player?.pause()
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onState?(false)
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savePosition()
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updateNowPlaying()
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}
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func seek(to secs: Double) {
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// Exact, not the default tolerance, which snaps to a keyframe minutes from where the
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// scrubber was let go on a long episode.
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player?.seek(to: CMTime(seconds: max(0, secs), preferredTimescale: 600),
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toleranceBefore: .zero, toleranceAfter: .zero)
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updateNowPlaying()
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}
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func setRate(_ r: Float) {
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rate = r
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player?.defaultRate = r
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// Setting rate on a paused player starts it, which changing the speed should not do.
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if isPlaying { player?.rate = r }
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updateNowPlaying()
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}
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func setVolume(_ v: Float) {
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volume = v
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player?.volume = v
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}
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/// The sleep timer (#429): pauses after `secs`, the last ten fading out; 0 turns it off. Kept
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/// here, not in the page: with the screen locked the web view is frozen, and a timer of its own
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/// would not fire until the app was opened again. This one fires because the app is playing.
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func sleep(after secs: Double) {
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sleepTimer?.invalidate()
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sleepTimer = nil
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sleepAt = nil
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player?.volume = volume
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guard secs > 0 else { return }
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sleepAt = Date(timeIntervalSinceNow: secs)
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sleepTimer = Timer.scheduledTimer(withTimeInterval: 0.25, repeats: true) { [weak self] _ in
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MainActor.assumeIsolated { self?.sleepTick() }
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}
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}
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private func sleepTick() {
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guard let sleepAt else { return }
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let left = sleepAt.timeIntervalSinceNow
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// A fade, not a cut: a sudden stop wakes the person it was set for.
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if left > 0 {
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if left < 10 { player?.volume = volume * Float(left / 10) }
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return
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}
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sleep(after: 0)
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pause()
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onSlept?()
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}
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func stop(notify: Bool = true) {
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sleep(after: 0)
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savePosition()
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if let timeObserver { player?.removeTimeObserver(timeObserver) }
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if let endObserver { NotificationCenter.default.removeObserver(endObserver) }
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timeObserver = nil
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endObserver = nil
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statusObservation = nil
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player?.pause()
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player = nil
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item = nil
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MPNowPlayingInfoCenter.default().nowPlayingInfo = nil
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try? AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation)
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if notify { onState?(false) }
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}
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/// Where we are, saved from this clock. The page asks for it too, and sends no time of its
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/// own: a web view frozen in the background holds a time from minutes ago, and writing that
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/// over where you got to is the stale write player.ts guards against.
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func savePosition() {
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guard let item, let player, player.currentItem?.status == .readyToPlay else { return }
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let secs = Int(player.currentTime().seconds.rounded())
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guard secs > 0 else { return }
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lastSaved = Double(secs)
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var body: [String: Any] = ["secs": secs]
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if let d = duration { body["duration"] = Int(d.rounded()) }
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// DeadAir's copy runs on a shorter clock; the server has to know which one this is.
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if item.url.path.contains("/deadair") { body["deadair"] = item.enc }
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let path = entryPath(item, "position")
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// Not arrived, kept for when the connection is back: offline, the ten-second retry would
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// only fail again, and the place reached on the last pause would be lost.
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Task { if await request("POST", path, body) == nil { Outbox.add(path: path, json: body) } }
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}
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// MARK: - as it plays
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private func tick(_ secs: Double) {
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guard secs.isFinite else { return }
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onTime?(secs, duration)
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updateElapsed(secs)
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if abs(secs - lastSaved) > 10 { savePosition() }
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// Heard, not just started: the same 90% the page uses, so an item does not leave Unread
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// the moment it is pressed. The page does the same while it runs; this is for when it
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// does not.
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if let d = duration, secs / d >= 0.9 { markRead() }
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}
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private func didEnd() {
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savePosition()
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markRead()
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onState?(false)
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onEnded?()
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updateNowPlaying()
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}
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private func markRead() {
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guard !markedRead, let item else { return }
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markedRead = true
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let path = entryPath(item, "flags")
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Task {
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if await request("POST", path, ["read": true]) == nil { Outbox.add(path: path, json: ["read": true]) }
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await Badge.refresh()
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}
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}
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// MARK: - the lock screen and the car
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private func wireRemoteCommands() {
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let c = MPRemoteCommandCenter.shared()
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c.playCommand.addTarget { [weak self] _ in self?.play(); return .success }
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c.pauseCommand.addTarget { [weak self] _ in self?.pause(); return .success }
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c.togglePlayPauseCommand.addTarget { [weak self] _ in
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guard let self else { return .commandFailed }
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self.isPlaying ? self.pause() : self.play()
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return .success
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}
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// The page's 15 back and 30 forward, so a steering wheel and the keyboard agree.
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c.skipBackwardCommand.preferredIntervals = [15]
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c.skipForwardCommand.preferredIntervals = [30]
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c.skipBackwardCommand.addTarget { [weak self] _ in
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guard let self else { return .commandFailed }
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self.seek(to: self.currentTime - 15)
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return .success
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}
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c.skipForwardCommand.addTarget { [weak self] _ in
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guard let self else { return .commandFailed }
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self.seek(to: self.currentTime + 30)
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return .success
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}
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c.changePlaybackPositionCommand.addTarget { [weak self] ev in
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guard let self, let e = ev as? MPChangePlaybackPositionCommandEvent else {
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return .commandFailed
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}
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self.seek(to: e.positionTime)
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return .success
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}
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}
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private func updateNowPlaying() {
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guard let item else { return }
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var info: [String: Any] = [
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MPMediaItemPropertyTitle: item.title,
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MPMediaItemPropertyArtist: item.feedTitle,
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MPMediaItemPropertyAlbumTitle: item.feedTitle,
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MPNowPlayingInfoPropertyMediaType: MPNowPlayingInfoMediaType.audio.rawValue,
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MPNowPlayingInfoPropertyPlaybackRate: isPlaying ? rate : 0,
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MPNowPlayingInfoPropertyElapsedPlaybackTime: currentTime,
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]
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if let d = duration ?? item.duration.map(Double.init) {
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info[MPMediaItemPropertyPlaybackDuration] = d
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}
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let centre = MPNowPlayingInfoCenter.default()
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centre.nowPlayingInfo = info
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guard let art = item.artwork, let url = Server.resolveForPlayer(art) else { return }
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Task {
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var artReq = URLRequest(url: url)
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Credentials.headers.forEach { artReq.setValue($1, forHTTPHeaderField: $0) }
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guard let (data, _) = try? await session.data(for: artReq),
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let image = UIImage(data: data), self.item?.guid == item.guid else { return }
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// Read back, not `info`: by the time the picture arrives that elapsed time is stale,
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// and writing it would jerk the progress bar back.
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var latest = centre.nowPlayingInfo ?? [:]
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latest[MPMediaItemPropertyArtwork] = Self.artwork(image)
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centre.nowPlayingInfo = latest
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}
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}
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/// Made outside the main actor: the system asks for the picture on a thread of its own.
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nonisolated private static func artwork(_ image: UIImage) -> MPMediaItemArtwork {
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MPMediaItemArtwork(boundsSize: image.size) { _ in image }
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}
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/// The clock alone, each tick: rewriting the whole dictionary that often makes a car's
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/// progress bar stutter.
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private func updateElapsed(_ secs: Double) {
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guard var info = MPNowPlayingInfoCenter.default().nowPlayingInfo else { return }
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info[MPNowPlayingInfoPropertyElapsedPlaybackTime] = secs
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info[MPNowPlayingInfoPropertyPlaybackRate] = isPlaying ? rate : 0
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MPNowPlayingInfoCenter.default().nowPlayingInfo = info
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}
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// MARK: - ipx
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private func entryPath(_ item: Item, _ what: String) -> String {
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let esc = { (s: String) in s.addingPercentEncoding(withAllowedCharacters: .alphanumerics) ?? s }
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return "/api/entries/\(esc(item.feedId))/\(esc(item.guid))/\(what)"
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}
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/// One call to ipx, signed in by the credentials or else the web view's cookies; its status, or nil if it never
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/// arrived. A position that does not save is saved again ten seconds on.
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@discardableResult
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private func request(_ method: String, _ path: String, _ json: [String: Any]? = nil) async -> Int? {
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guard let url = Server.resolveForPlayer(path) else { return nil }
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var req = URLRequest(url: url)
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req.httpMethod = method
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Credentials.headers.forEach { req.setValue($1, forHTTPHeaderField: $0) }
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if let json {
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req.setValue("application/json", forHTTPHeaderField: "Content-Type")
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req.httpBody = try? JSONSerialization.data(withJSONObject: json)
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}
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guard let (_, resp) = try? await session.data(for: req) else { return nil }
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return (resp as? HTTPURLResponse)?.statusCode
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}
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}
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