A WKWebView runs no service worker, so the page's Keep button (#412) was not shown in the app and everything played from the server. Now the page asks the app to keep the file (keep, unkeep, clearKept), and the app answers with what it holds (kept, keepFailed) whether or not anything plays. The app fetches with a background URLSession, so a download goes on with the app closed, into Application Support (not backed up; the files can be fetched again), and Playback plays from the file when there is one. The DeadAir copy is kept under its own path, as the browser keeps it. Places and finishes reached offline wait in an outbox, newest per address, and go when the network is back. Checked in the simulator against a local server: kept /media/42 and /media/42/deadair, then with the server refusing /media, a fresh launch played each from the phone and asked the server for nothing. The page itself still needs a connection to open (#435). Deploy the app (build 6) before the page: a new page in an old app shows a Keep button nothing answers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
51 lines
1.9 KiB
Swift
51 lines
1.9 KiB
Swift
import UIKit
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@main
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final class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
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Badge.registerBackgroundRefresh()
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Offline.shared.resume()
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Outbox.watch()
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return true
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}
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/// A download kept going while the app was closed has finished (#425): the system launched us
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/// to hand it over, and waits on this handler.
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func application(_ application: UIApplication, handleEventsForBackgroundURLSession identifier: String,
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completionHandler: @escaping () -> Void) {
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Offline.shared.backgroundCompletion = completionHandler
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Offline.shared.resume()
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}
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}
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/// The one window. iOS will not run an app that has not adopted scenes, and a CarPlay app would
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/// be a second scene beside this one.
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final class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession,
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options: UIScene.ConnectionOptions) {
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guard let scene = scene as? UIWindowScene else { return }
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let window = UIWindow(windowScene: scene)
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window.rootViewController = WebViewController()
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window.makeKeyAndVisible()
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self.window = window
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}
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/// iOS wants the request made as the app leaves, with the user's last look at the list; the
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/// one made on coming forward stays for a run that was cut short.
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func sceneDidEnterBackground(_ scene: UIScene) {
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Badge.scheduleBackgroundRefresh()
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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Badge.requestPermission()
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Badge.scheduleBackgroundRefresh()
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Task {
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await Outbox.flush()
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await Badge.refresh()
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}
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}
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}
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