Background refresh runs when iOS chooses, and for this app that has been rarely, so the icon's unread count lagged until the app was opened (#421). Now ipx sends the count: - ipx: a push_devices table and POST/DELETE /api/push/devices. With [push] set to an APNs key, a task compares each phone's All Subscriptions unread count with the last sent, once a minute, and sends a changed one to Apple as a badge-only push: no alert, no sound. A token Apple says is gone is forgotten. The signing token is ES256 over the team and time, made again every forty minutes, inside Apple's limits. - iOS: the aps-environment entitlement. The app registers for push once badge permission is given, each launch, and hands its token to the page. - Page: registers the token with ipx as the person signed in, since the player's address (ipxapi) lets through only the player's paths, and removes it on signing out. jsonwebtoken here is built without PEM support, so the .p8 key's base64 is decoded in push.rs rather than turning on a feature and changing Cargo.lock for one file. cargo test -p ipx on macOS: 182 pass; the 3 that fail read /proc and fail there without this change too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
62 lines
2.4 KiB
Swift
62 lines
2.4 KiB
Swift
import UIKit
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@main
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final class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
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Badge.registerBackgroundRefresh()
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Offline.shared.resume()
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Outbox.watch()
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return true
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}
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/// A download kept going while the app was closed has finished (#425): the system launched us
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/// to hand it over, and waits on this handler.
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func application(_ application: UIApplication, handleEventsForBackgroundURLSession identifier: String,
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completionHandler: @escaping () -> Void) {
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Offline.shared.backgroundCompletion = completionHandler
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Offline.shared.resume()
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}
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/// Apple's address for this phone's copy of the app (#433), handed to the page to register.
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func application(_ application: UIApplication,
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didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
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Push.token = deviceToken.map { String(format: "%02x", $0) }.joined()
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}
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func application(_ application: UIApplication,
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didFailToRegisterForRemoteNotificationsWithError error: Error) {
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NSLog("ipx: push registration: %@", error.localizedDescription)
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}
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}
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/// The one window. iOS will not run an app that has not adopted scenes, and a CarPlay app would
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/// be a second scene beside this one.
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final class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession,
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options: UIScene.ConnectionOptions) {
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guard let scene = scene as? UIWindowScene else { return }
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let window = UIWindow(windowScene: scene)
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window.rootViewController = WebViewController()
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window.makeKeyAndVisible()
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self.window = window
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}
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/// iOS wants the request made as the app leaves, with the user's last look at the list; the
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/// one made on coming forward stays for a run that was cut short.
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func sceneDidEnterBackground(_ scene: UIScene) {
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Badge.scheduleBackgroundRefresh()
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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Badge.requestPermission()
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Badge.scheduleBackgroundRefresh()
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Task {
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await Outbox.flush()
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await Badge.refresh()
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}
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}
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}
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